I designed the IP called Skyharbor, which was used in the VR experience called "VRscore", a VR benchmarking tool powered by Basemark and Crytek. It was a lot of fun seeing my little universe coming to life in VR, as I was also responsible for the art direction, cinematic direction and also did work on many character and assets + the lighting in general. Prior to that, I was designing the storyboard and thought of the whole story and how to tell a linear experience in VR. Special thanks go to Frank Vitz, Joe Garth and Viktor Ikkes, who made the whole cinematic possible in CryEngine. Also a lot of thanks to Bad Clay studios, who did a lot of work on all the ships and the robots.
Full VR demo capture.