VRscore - Codename Skyharbor

I designed the IP called Skyharbor, which was used in the VR experience called "VRscore", a VR benchmarking tool powered by Basemark and Crytek. It was a lot of fun seeing my little universe coming to life in VR, as I was also responsible for the art direction, cinematic direction and also did work on many character and assets + the lighting in general. Prior to that, I was designing the storyboard and thought of the whole story and how to tell a linear experience in VR. Special thanks go to Frank Vitz, Joe Garth and Viktor Ikkes, who made the whole cinematic possible in CryEngine. Also a lot of thanks to Bad Clay studios, who did a lot of work on all the ships and the robots.

Full VR demo capture.

Key concept for the IP

Key concept for the IP

Sketch of the enemy fighter called Krimhild

Sketch of the enemy fighter called Krimhild

Sketch for the actual Skyharbor

Sketch for the actual Skyharbor

1 hour concept for additional ships to fill up the environment

1 hour concept for additional ships to fill up the environment

Mood sketch for the demo

Mood sketch for the demo